March 25th 2003:
Added:
- Support for Magic Desk, Domark, HES Australia Cartridges.
February 3rd 2002:
Added:
- 256 color version of the PAL TV filter emulation by John 'Graham' Selck and Philip 'Pepto' Timmermann.
- Screenshots can be taken also of the PAL/RGB screen.
Fixed:
- The C2N emulation now allows to select a new tape after playing the first tape to the end.
- The noise problem with the MCI Sound Output device is now solved.
- Fixed bug in Machine Code Monitor with the Transfer (T) command.
- Fixed bug in keyboard handling with simultaneous keys pressed at the same time not recognized correctly.
- CCS64 doesn't read track 1 of the 1541 disk after a reset anymore.
July 6th 2001:
Fixed:
- Fixed the 16-bit PAL TV graphics mode to use the 5-6-5 RGB color scheme.
- The C2N emulation now allows to select a new tape after playing the first tape to the end.
- Emulation of SID filter is now changed how the filter resonance value affects the sound.
- The Restore key is now easier to use.
- The Lock-up problem with the MCI Sound Output device is now solved.
- Fast-loading emulation ($FFD5 trap) by native loading is changed to also allow loading into the I/O memory areas and also clears the load error bits every load attempt.
March 24th 2001:
Fixed:
- Fixed bug with some cartridges like Buck Rogers etc.
Added:
- Support for Zaxxon Cartridge.
- PAL TV filter emulation by John 'Graham' Selck and Philip 'Pepto' Timmermann.
- Screen repeat mode in order to support native 100, 150 Hz video modes to emulate the C64 50 Hz refresh rate.
- Screenshots can now be saved in different sizes and screen positions.
- Machine code monitor now also handle loading / saving of .prg files.
January 31st 2001:
Fixed:
- Fixed bug with Ocean Cartridge.
- Fixed multiple simultanous keypresses bug.
Added:
- Support for C64 Game System Cartridge.
- Support for Warpspeed Cartridge.
- Support for Dinamic Cartridge.
- Improved C1541 emulation, now emulates acceleration of step motor for the read/write head.
July 23rd 2000:
Fixed:
- Monitor function in Action Replay works again.
- Disk change in 1541 should now be registered by some games.
- Bug in GCR handling, synchronized on 11 bits instead of 10.
- Error information in .D64 now handled.
Added:
- Support for joystick adapter that allows usage of original C64 joysticks.
April 16th 2000:
Fixed:
- Finally found and fixed very nasty bug in sprite collision detection. Caused problems in games like Castle of Dr. Creep and others.
April 4th 2000:
Added:
- Some of the parameters for the filter emulation can now be adjusted in the menu.
March 24th 2000:
Fixed:
- Continued fixing the graphics problems under Windows 2000 and DirectX.
March 23rd 2000:
Fixed:
- The graphics problems under Windows 2000 and DirectX.
Added:
- Possibility to change between new and old version of SID.
March 5th 2000:
Fixed:
- The cartridge name are now showed in the menu, even after restarted emulator.
Added:
- Support for Expert Cartridge.
- The REU Ram Expansion memory contents can now be loaded/saved to/from disk file.
- Printer redirect command (P) in the machine code monitor.
March 1st 2000:
Fixed:
- Fixed bug with the memory write command in the machine code monitor.
- Fixed bug with the dissamble write command in the machine code monitor.
- Fixed reset bug (with initial values in register 1) which caused problems with some ultimax cartridges. No, it was not caused by some error in my VIC-II emulation as some people suggested.
Added:
- New cartridge type 13 (Final Cartridge I).
January 24th 2000:
Fixed:
- Quiting with Alt+F4 in Windows version now should save the configuration file.
- Strange filenames like pi, should now be correctly loaded when using the automatic reset and load feature.
- The pause mode with interlaced mode should now work better.
- The windowed mode for DirectX with 32-bits of color resolution should now work better.
Added:
- New cartridge type 12 (Rex Cartridge).
December 31st 1999:
Fixed:
- Fixed some problems with the printer emulation (CMD command in BASIC).
- Fixed some problems with DirectX and WindowsNT, the Menu should now be visible when pressing F9.
Added:
- Windowed mode for the DirectX version. Also new commandline option for forcing this. Probably just supports 16 and 24 bits of color resolution.
- New commandline option for selecting the correct HardSID soundcard.
December 12th 1999:
Fixed:
- Recompiled the executables as it seems like there is a problem with the last release because of wrong built, corrupted object files while compiling or something.
Added:
- Better handling of .G41/G64 files in the menu, now possible to view the directory contents.
December 4th 1999:
Added:
- Emulation of paddles, using either mouse, joystick or keys.
December 1st 1999:
Fixed:
- Some minor changes that might work better with Win NT for graphics in the menu.
Added:
- Ability to save from C2N to .TAP-file.
- Printer emulation, traps Kernal calls and saves output to text-file.
- Ability to change emulation mode in the 1541 status menu.
October 3rd 1999:
Added:
- Ability to load/save the emulator state (Freeze) with different filenames (Alt+F11,Alt+F12).
- Color saturation control for the palette.
- Various new command-line options, selectable name of config-file (C64.CFG default) and options of fastload and autorun.
- New fast-keys, like Alt+Shft+R for hard reset and Alt+Shft+8 for status page of device 8.
October 2nd 1999:
Added:
- Ability to swap (Alt + 1 to 8) between different session screens in the MC Monitor.
- Cartridge types 7 to 11 (Fun Play, Super Games, Atomic Power, Epyx Fastload, Westermann).
September 19th 1999:
Added:
- Help (with F1) and other status pages (F2-F4) within the machine code monitor.
Fixed:
- More keys now work in the machine code monitor and the menu for the DOS version.
August 21th 1999:
Added:
- Option for different reset memory patterns.
Fixed:
- Breakpoints triggered on execution.
August 19th 1999:
Added:
- Option for maximum 1541 speed while loading or writing.
- Sound support for Windows NT by adding driver for old Windows MCI sound device.
- Page up/down scrolling in the monitor.
Fixed:
- Freeze load/save completely rewritten (it was really a lot of work).
- Backspace now works while editing the filename for creating new .D64 disks.
- Better display of $D000-DFFF memory area in monitor.
January 6th 1999:
Added:
- On-screen display for C2N counter
- Config settings in the config file for menu colors.
Fixed:
- Play button in the C2N Menu now gives response to the C64.
- Nr of 1541 drives is now stored in the config file.
December 24th 1998:
Fixed:
- Monitor breakpoints now works better (removed BRK bug...)
- New default color scheme, digitized from my old C64 from 1983.
- Menu now has separate memory of last selected files and indexes.
December 13th 1998:
Added:
- Monitor has ability to manipulate virtual breakpoints.
- Monitor can save and load memory to files.
- Monitor supports various commands for hunting sequences, manipulating memory and registers.
- Monitor can evaluate expressions.
- Status screens for 1541 and C2N.
- Autofire support with adjustable speed for joysticks.
- On-screen display for 1541 status.
- GCR file-formats in .G41 or .G64 supported.
- C2N can change the play button status, for pausing tape playback.
- C2N can forward and reverse the tape file.
- Added new cartridge type for Ocean games (investigated by Markus Brenner and Adam Lorentzon).
Fixed:
- VIC-II now accesses the cartridge rom data better when in Ultimax mode.
- C2N now accelerates and deaccelerates the virtaual tape motor.
September 20th 1998:
Added:
- Monitor now can assemble mnemonics, new command A. Example: "A 1000 LDA#$19"
- Monitor now supports illegal opcodes.
- New version of the .TAP format, now handles long delays (24-bit) using 00 xx xx xx sequence.
Fixed:
- The DirectX routines now has a delay of one second before initializing.
September 15th 1998:
Added:
- Speed-o-meter option in the specials menu. This shows the speed compared to real C64 and how many frames per second that are actually drawn to the screen.
- The DOS version now has VESA screen modes like 512x384, 640x480 and 800x600.
Fixed:
- Increased speed.
- For the DOS version the syncrate option "Screen" now syncronizes to the vertical blank.
August 21th 1998:
Fixed:
- Recompiled the DOS version with total rebuild. Somehow the DOS version was fucked up when I updated to Visual C++ 6.0. Very very strange!
August 19th 1998:
Added:
- Filter emulation on/off option.
- Increased .P00 support, now handles filenames like "@:filename" and "0:filename".
Fixed:
- Now supports two PC joysticks with DOS version.
- Fixed crash when specified illegal filename for autostart at command line.
- Increased speed (especially with 320x200 mode).
July 29th 1998:
Fixed:
- Changed DOS extender to PModeW V1.33
- DirectX version now changes to 8-bit colordepth before changing width and height.
- Volume changing in Device 1 menu now also with Enter and Right cursor keys.
- Final Cartridge III register and reset procudure. Note: still not correct gfx at freezer menu.
July 23rd 1998:
Added:
- REU support 128 Kb to 16 Mb.
- Final Cartridge III support..
- Simons Basic support.
- Mouse C1351.
- 1541 RAM Expansion (DolphinDOS).
- Continous saving of .D64.
- Increased .P00 support, multifile and directory loading.
Fixed:
- Restore key trouble (DrCreep).
- Win32 version lock-up after exit.
- Various other bugs.